The contest is over, so I can help you. OK... Two bugs fixed: 1. The slight limp in the animation. I fixed it by implementing a smooth walk cycle code and a globalcostume variable that changes every tenth of a second. Every time Ronin's platformer loop runs, he switches to costume ((Globalcostume mod 7) + 2) 2. The shurikens no longer change direction after being thrown. This was solved by simply adding an independent variable. at the beginning of the clone script and changing 'Direction of Ronin' to 'clonedir.'
UnknownArnold for the original project.