This is just a test. Some features: -Player inertia. -Accuracy based on rate of fire. -In depth reloading mechanics (No one in the chamber yet, so it isn't super realistic). -Weapon jamming based on rate of fire. -Ability to check magazine's ammo. Press Space for Help. That weird black box with a bullet in it is just a bullet smelter. Press F when touching it to start smelting. Eventually, it produces 1 bullet. Press F to harvest it. (Just a prototype). **Why on earth is reload "P"?! Well, I am making this into a zombie game, so I wanted to simulate how awkward a reload can be, forcing you to reach all the way over the keyboard.
Heavily inspired by Synthetik. Trying to turn this into a zombie game. Feel free to use, just send some credit my way. Most of the sounds I found online that were in public domain, with exception to a few. When I produce the final game, I will send credit their way.