A fighting game based on Avatar: the last airbender. You fight against another bender in combat. This is a 2 player fighting game about bending. At the beginning of the game each player will get to pick their element. (f = Fire, e = Earth, a = Air, w = Water). If you do not enter in the correct key for your element your controls will not respond. The first player (on the left) uses keyboard controls. The second player uses number pad controls. Each element has different moves and abilities: Fire Q/1: Fireball - A ball of fire shoots toward the other player dealing 6 damage during the night and 10 damage during the day. Increases enemy fire by 2 E/2: Firewall - Prevents damage from an incoming attack for 3 seconds F/3: Starts summoning lightning. Press the W/UpArrow key to move the lightning to your body then press the A/RightArrow key to move it to your back then press the D/LeftArrow key to fire the lightning dealing 20 damage during the night and 30 damage during the day. The opponent has an oppurtunity to redirect the lightning if they press Z/5 and also follow the above instructions R/4: Fire Ray - As long as you hold down this key you will cast a fire ray that stops you from being able to do any other bending while active and deals 1 damage every 0.4 seconds during the night and 2 damage during the day Water Q/1: Water Strike - Take water and throw it at the enemy dealing 15 during the night and 10 damage during the day F/3: Healing - Heal yourself for 10 E/2: Icewall - Summon an Icewall that prevent damage until destroyed R/4: Bloodbending- Stop your opponent from doing anything for 3 seconds Z/5: Icicles - Fire a spray of icicles that deal 5 damage during the night and 3 damage during the day and deals 3 bleed Earth Q/1: Rock Throw - Throw a rock that deals 10 damage F/3: Dustdevil - Form a dustdevil that deals 5 damage and blinds your opponent for 3 seconds Z/5: Boulder - Hold down the command button. Each second it is held the boulder gets bigger and deals 5 more damage. The maximum amount of damage it can deal is 30 E/2: Rockwall - Hold down the command to keep the rockwall up. While it is up it prevents damage Air Q/1: Wind Strike - Deals 5 damage and increases your dodge by 5 F/3: Staff Spin - While held down it increases your dodge by 1 per second E/2: Tornado - When an enemy attacks you with a Fireball, Water Strike, Icicles, or Rock Throw redirect the attack and gain 5 dodge Effects: Fire - Every second you are on fire you take 1 damage and the fire is decreased by 1 Bleed - Every second you are bleeding you take damage equal to the amount of bleed you have and then the bleed is decreased by 1 Dodge - When you are attacked and you have dodge the damage is decreased by the dodge amount and ALL your dodge is removed
Patch Notes go here: Patch Notes 1.0.0 - 7/21/2021 Launch