"Nice watch. Too bad you won't be able to tell the time after I break it. Break your face, that is." E - Barrage Sptw throws a flurry of punches before finishing with a quick blow. Has endlag. R - Heavy punch Sptw throws a quick punch, knocking the opponent back. V - Time skip Sptw stops time to reposition. (teleports to mousepointer) F - Time stop Sptw utilizes its ability to stop time Spacebar - Ground pound Sptw hits the ground and knocks the dummy away if it is near enough. (has a screen shake effect) Q - bearing shot Sptw utilizes its accuracy to fire a ball bearing at the dummy. (fires toward mousepointer, small startup time)
@diamonddragon77 for the crack sprite because I'm bad at making them. -*sigh* still working on recoil -reworked recoil system for the last time, it finally works! -recoil system is nearly finished -a bit more work on the recoil system -changed wall recoil system slightly to (hopefully) fix some problems. -added dust to wall recoil -added groundpound debris which will damage the dummy -added screen shake effect to groundpound