*Click the flag at least twice before starting* Note: More music and SFX will be added soon This game is partially generic. I have tried to make this remake less generic than the original Welcome to Ninja Cube Platformer REMASTERED!!! ===============What's Below?============== - Controls - Changes in the remastered version compared to the original ==================Controls================= - Arrow Keys/WASD --> Move - SPACE --> Draw bow - Release SPACE --> Launch arrow ==============What's Different?============== --> Added WASD to controls (don't know why I didn't implement it in the original). --> Better vector graphics + level art. --> Fixed arrow spam issue - Now you pull back your bow and shoot one at a time. --> Brand new arrow physics! I spent a while experimenting the arrow physics. The physics aren't perfect but if anyone knows any better coding let me know! --> More frequent enemy spawns + invisible enemy barrier -> Players must defeat the enemy on screen to progress. This was mainly used to prevent an issue to the next enemy spawn code if you progressed without defeating the enemy on screen. -> Enemies and Boss will now use a bow to shoot the player, much like in the original Ninja Cube Platformer 2. --> End of game ranking system: -> Rank S: less than 5 deaths -> Rank A: less than 10 or exactly 5 deaths -> Rank B: less than 15 or exactly 10 deaths -> Rank C: 15+ deaths --> Secret Easter Egg! Can anyone find it? (hint: 1/10 chance of occurring)
40th project celebration I guess? -> @Will_Wam for the ninja music -> Sean O'Loughlin for 'Jam!' -> Credit to whoever I got the platformer physics from. -> Please credit me if you use my bow + arrow physics -> Massive thanks to @brotime12 for making the original game |:) -> Check out the original here: -> Ninja Cube Platformer 2 (original):