Play in Turbowarp for better quality and performance! https://turbowarp.org/555228524/fullscreen?fps=60&turbo&hqpen left/right arrows: scroll between players keys to scroll between players up/down arrows: scroll the display up or down if you have a lot of players Spacebar: inspect the selected player or return to squad view. Press 1, 2, 3, 4, 5 to change views: 1: regular 2: morale 3: stats 4: fatigue 5: contracts
turn turbo mode on/off by shift+clicking the green flag 1/16/22 lmao i added pep talks so now you can scream at your players when they lose 1/30/22 i added press interviews but right now only when you sign a player, my god it's hard to do all the possibilities 1/31/22 added press interviews for releasing a player 2/7/22 fixed double appearance bug and added player weariness, they become tired and discontent if they play way too many matches, or if they get injured to simulate taking time to get back on their feet 2/15/22 fixed prematch pep talks only showing up if the player team match coincided with the beginning of a matchday 3/10/22 players get less unhappy from playing while tired, added talking to your players, you can try to influence their personality, praise and criticize them. Chance of influencing players is based on your age and their traits and happiness, it's naturally very low because your players are people, not robots 3/19/2022 players no longer care about the reputation of a club when renewing or signing new contracts. Money is already a function of reputation, so this will give you greater freedom in who to sign and what to do with your money ;) 3/21/2022 You are now much more likely to successfully influence your players. Before this, it was almost impossible to influence a player even if they were 20 and you were 80 and you spammed talking to them for the entire season. But now you should be seeing influence successes far more often. Also improved the graphics for the thumbnail and menu screen! 4/14/2022 AI clubs are now much less willing to spend big chunks of their transfer budget for just one player. Previously smaller clubs would burn all of their transfer budget on just one player way above their income instead of hiring multiple players. As a result some clubs ended up not even having 11 players. 4/30/2022 Changed some text to reflect new changes regarding transfers, transfer listing a player is less disruptive to their morale, and optimism now plays a much smaller role when determining baseline morale. Because very pessimistic players ended up being useless by being unhappy all the time 6/11/2022 The board's happiness is now 6x more affected by midseason performance, also added saving and loading games, tell me if there are any problems with it ;) 6/12/2022 facial hair is now rarer, morale is more affected by wins and losses at home, some players now have playing stats generated when you start a new game. players on your team start with no history because it interrupts a little wizardry that matches the player skill rating with the new team reputation you pick. and added more flavor text for intercepting and tackles, and changed how different positions contribute to offense and defense. Also i removed the player signing limit because that's a dumb feature left over from really old versions without money, where a club's finances were approximated through its reputation 12/29/2022 added new filters for the transfer market that lets you search by categories of defender, midfielder, center, and winger 10/29/2024 lots of tweaks; players recover better from injuries over the offseason, optimism decays slightly slower, improved AI transfer logic, free agents may retire before 40 if they're old enough and go too long without playing, toned down effect of optimism on morale, and added new contract view to help decide which players to renew or let go :)