Created and mostly developed in July 2021. Based of Tank Turn Tactics by Halfbrick Studios but has some changes to rules to make it work in scratch (eliminated players are removed from the playfield and cannot be revived, hearts don't naturally spawn, added shrinking world border to reset the game in case everyone becomes inactive) DESCRIPTION OF A GAME: First of all, this game is played over the span of multiple real life days, so if you can't do that, DON'T press "Join" button or if you did, press "leave" before the game starts. The game takes place on a 15x15 square grid and there are 16 players on it(the game doesn't start until there are 16 players)(10 worlds, so 160 players in total). Each player starts with 3 lives, 1 energy and range of 2 cells. Each real life day each player receives 1 energy (at 12 PM UTC+0). At any time you can do one of the following actions: 1.Move to adjacent unoccupied square (1 energy) 2.Shoot someone within your range (1 energy) 3.Buy 1 life (3 energy) 4.Upgrade your range by 1 (3 energy) 5.Transfer lives or energy to other players After health of a player is reduced to 0, they are eliminated, which removes them from the playfield and their energy is transferred to the player who killed them. Once a day eliminated players can vote against some player. The player who gets the most votes against them doesn't get any energy on that day. After 30 days the size of the world starts shrinking from random sides, killing anyone who ends up outside. The last player standing wins. Due to technical limitations this project doesn't store anyone's usernames. It is recomended to share your HashID in comments, so that other people can know who you are You can press M to mute music Credits: Game idea: Halfbrick Studios Music: "Challenge" by Centurion_of_war License: CC0 Link: https://opengameart.org/content/challenge Also thanks to griffpatch for giving an overall idea on a lot easier way to make tile scrolling than a way I used in my other project. Here I made code myself, but the fact that I watched his tutorial few months prior to making this affected the ways I implemented things. Keywords for search: cloud multiplayer mobile turnbased turn based asynchronous multiplayer async multiplayer