Improvements: -The glitch where the enemy wobbles toward the top of the screen when directly above the player should be fixed. -The enemy veers off in a random direction when it hits the player, much like in actual games, to give the player some time to regroup -The pointer sprite that followed the enemy and pointed to the player is gone, replaced with a DirectionToPlayer value that uses trig. This means that enemies can be duplicated easily, although when I did so they tended to cluster together. I can fix that but I won't without your permission.