Before playing, make sure both of you are at the Green Flag Screen, first Player presses the Flag first then the second player. You can tell if you are synced up if your X, Y, and State changes. You can tell what player you are via your PlayerNum. You can move via the Left, and Right Arrow Keys. You can Jump with the Up Arrow Key. If you break anything, (pretty common) then BOTH of you need to press R to reset EVERYONE's variables. Then each of you can press the Green Flag. Exception: Things like the Player list don't always work, but they don't hinder the experience in any way!
This is a small project of mine to make a small physics engine useful for Platformers. It checks for a floor, walls and ceiling via the Hitbox sprite. If you can tell by the placeholder Player sprites, it's based on the Sonic the Hedgehog series of games. Changelog: June 11, 2021: - Released - Added Collision, and Jumping - Added a Spring Platform June 12, 2021: - Tweaked the Collision - Added a different Sprite June 13, 2021: - Added more Sprites - Added Animations June 17, 2021: - Added Water - Added Physics for Water - Added Air - Added Lives - Added HUD July ??, 2021: - Updated the Sprites July 26, 2021: - Added Wall-jumping =) - This is the Multiplayer version. (It was a pain to make, but enjoy.) July 27, 2021: - Changed the Area