Editor switch: key 0. Music switch: on editor mode, press m Main game: Just move around with WASD or arrow keys. Bump the mystery blocks for life or coins or star, drop and jump through clouds, orange, and blue platforms, squish or pass enemies, kick turtles, head to the dark area, and enter the end box. Full control is in the notes and credits. Editor: Draw with what's called a brush. You can use q to toggle the auto arranging costume solvers (wood, blue, orange, pipe, black), the auto variable show it (0 for off, 1 for on). Use the space key to toggle the overlap mode (to draw in front of sets, and split sets). Keys: 1. Solid sets blocks (wooden blocks, pipes) 2. Single blocks and background tiles (wood block, gold block, mystery block, bush, cloud, black end tiles) 3. Jump and drop through platforms (blue and orange) 4. Collectables and Spawn Point 5. Grass tiles (some is sloping) 9. Enemies and power-ups (power-ups is not yet functioning, just to be collected yet) (Goomba, Life, Star, EndBox, Piranha Plants, Koopas) E. Eye-dropper tool (for selecting any tile under cursor) L. Switch between levels, level 1 to 5 is official, level 6 and 7 is for testing and you can edit, but for yourself. If you want to edit the entire project, tell me and I'll do it. R. Reset level Q. Auto toggle Space. Overlap mode toggle And that's it! I hope you like it. Found an error? try commenting to me. Play at smoothest quality!! https://turbowarp.org/556135394?interpolate&stuck
- @griffpatch_tutor for arts and tutorial playlist: https://www.youtube.com/playlist?list=PLy4zsTUHwGJIc90UaTKd-wpIH12FCSoLh Full Controls: right arrow, d: run right left arrow, a: run left up arrow, w: jump down arrow, s: crouch up longer: jump higher down for 2 seconds: drop down semi-solid platforms Change Log: Part 1: Tile Cloning Engine Part 2: Tile Grid System Part 3: Player Collisions Part 4: Improved Controls, Collisions, and Movement Part 5: The Level Editor Part 6: Level Saving and Loading Part 7: Semi-solid Tiles Part 8: Simple Enemy Physics Part 9: Enemies from the Level Editor Part 10: Mystery Blocks Part 11: Death, Scrolling Backgrounds, and Sounds Part 12: Simple Auto-arranging costume solvers Part 13: Improved Auto-arranging, Editor, and EndBox (Level Ending) Part 14: Sloping Tiles Part 15: Crouching Part 16: Added Piranha Plants Part 16.5: Added Green Koopas Part 17: Added Red Koopas Part 18: Super Mushroom powerup Minor features that I add myself: 1: Timer 2: Added Thumbnail 3: Added Crouch Bump 4: Added Enhanced Bump 5: Added Star Jumping 6: Added Shell Bump 7: Added Enhanced 'Damaged by Shell' animation 8: Added Shell Despawn 9: Added Drop Down 10: Bug fix: Small Mario or Crouch Mario collect upper coins