////////////// Controls --- Map Screen: Click on a node connected (by a yellow line) to your current node to move there --- Battle: > Click on a card to select it > Whilst selecting a card click an action to apply that card's effect to the square > Click end turn to end your turn > Click the icons with numbers in between the 2 lines on the left to view card piles ////////////// Instructions --- Map Screen > An event will play if you go to a white node or if the node is a special node. > Every time you move the fleet will enclose. Get to the exit node to go to a new floor. --- Battle > Cards go into the discard pile after use if not going to another pile instead > Cards in your hand go to the discard pile when you end turn > Kill all enemies then click end turn to leave > The green/yellow orbs in the top left are your energy > The number beside a heart is health > The number beside a shield is... well... shield > The number beside a sword is damage ////////////// Extra Instruction --- Map > Pulsating nodes are about to be taken over by the fleet > Nodes with red outline are being taken over by the fleet > Red Node: Taken over by the fleet > Yellow Node: Your current node > Blue Node: A node you've already visited > Pink Node: A Shop > White Node: Unknown/Unvisited --- Cards > The number on the bottom left of a card is it's energy usage; if it has no number, the card can't be used. > Fade: Goes into the fade pile after use > Burn: Goes into the burn pile after use > Innate: Will be drawn on the first turn > Locked: Won't be discarded when you end turn > Unstable: Will go into the fade pile if it's in your hand when you end turn > Cards with red in the background of the name of the card are foul cards, these cards are bad > Red Tick: Attack Card > Blue Tick: Shield Card > Green Tick: Buff/Heal Card > Purple Tick: Debuff Card > Yellow Tick: Movement Card > Black background behind ticks means the card is a summoning card
////////////// Notes The project can run slowly, a faster version of the project can be found at https://turbowarp.org/556829362?interpolate ////////////// Updates (Detailed update notes can be found by clicking the version number on the main menu) --- v0.4 > Changed entity stat display > You can now lock entity's stats on screen > Entities can now get effects > Settings won't reset on clicking the flag > Game over screen shows run timer > Character artifacts added --- v0.3.1 > Smooth movement added --- v0.3 > Changed cat AI > More events Fixed shop crash --- v0.2 > Added Timer > Fixed Shop Bug > Fixed Description of "Orb of Health" --- v0.1.1 > Balanced changes to Warrior, Assassin, and Archer > Polished game overs whilst in battle ////////////// Conceiving I just wanted to make a grid, turn based, deck building roguelike. (Why do I make most things that come in to my head) ////////////// Credits Surprisingly empty in here. ////////////// Known Bugs Some pink nodes are not shops Sometimes your current node won't update when moving ////////////// Notes I kinda like the pixel art I did, when did I get good at it... I was too lazy to make a good thumbnail... ////////////// Tags