WASDQE to move, Arrow Keys to look around This version is outdated
uses @CodingBio's 3D engine A small project to build off of the work done by the 3D Minecraft team. Sprites changed: scene, update, renderer, hand, world What I changed: Created a custom block to generalize minecraft blocks. 3D model codes are no longer needed, and allows the faces to be culled. Resized the world so that each block is 1 x 1 x 1 instead of 50 x 50 x 50 Fixed broken lighting Rewrote chunk rendering system Added occlusion culling to only render faces adjacent to air blocks. Incorporated delta time into character controls, which makes the movement speed fps independent