Scybat: 32 base hp Low speed (Low defenses? Idk if these stats exists) Oil type Poisonous bite: does 1 damage and applies a weak poison to the target, dealing 1 hp per turn, doesn't stack, low mana cost Reap: Does around 4 damage normally, does twice the average amount if opponent is poisoned, medium mana cost. Slumber: Get rid of all damage over time statuses and heal to full health on the first phase of slumber, cannot use any moves until 2 turns after slumber usage, status effects cannot be applied until slumber's effects worn off, slumber won't work when chosen as an imagined attack, medium mana cost. Imagined attack: Use a random attack, can be used at any time no matter what, no mana cost, replenishes an extra 10% mana. Scyth: 50 base hp Low speed (VERY high defenses, if they exists) Oil type Slumber: Get rid of all damage over time statuses and heal to full health on the first phase of slumber, cannot use any moves until 2 turns after slumber usage, status effects cannot be applied until slumber's effects worn off, slumber won't work when chosen as an imagined attack, medium mana cost. Imagined attack: Use a random attack, can be used at any time no matter what, no mana cost, replenishes an extra 10% mana. Deadly plague: Applies a deadly poison that increases damage in percentages. (Damage increases in this pattern, 6%, 9%, 12%, 18%, 27%, 40%. ) Medium mana cost Great reap: Deals damage equal to level of the user. Low mana cost