If you want it to run better go here: https://turbowarp.org/558426430?limitless&offscreen&hqpen&fps=240 ------------------------------------------------------------------------- Shift + Click Green Flag Make sure to use turbo mode so you don't have to wait ten hours ^-^ Controls: •Click and drag the ball to change the origin of the light •Press S to show the settings •Press Space to Render Settings: •Steps - The amount of steps the sprite takes before stopping to check if there's an object it's touching ~~~~~~~~ •Fade Speed - The speed of how fast the light fades away ~~~~~~~~ •Dir Change - The change in angle after creating a line, controls how many lines you will result in ~~~~~~~~ •Brightness - Controls the brightness at the origin of the light ~~~~~~~~ •Screen Refresh - Makes the function run without screen refresh if enabled (controls the checkbox which enables and disables the run without screen refresh utility when running a function)
I saw that there was a light engine in multiple other game engines! I thought I could make one that I could possibly use in a game. This doesn't run that fast but I can modify this and tweak it to make it better! Enjoy!