The starting's of a Pacman style game. The tile-based maze and player are working well (scoring system needs work) so all I need to do now is develop a pathfinder algorithm to control the enemies... or at least my IGCSE Computer Science students will.
I tried to make a Pacman game years ago based on a chassis-style collision detection system, which worked up to a point and then ground to a halt. To create the new game I followed Warfame's YouTube Pacman tutorial. I found the system he used a little confusing so I created my own.