IMPORTANT! If you have a savecode before 2V1.7, remove the numbers at the end and plug in: ~1~1~1 ____________________________________________ pro tip: click dont cheat ___________________________________________ CREDITS Game - @Coltroc for the original project (unshared now unfortunately) - Level bar inspired by @TheLilyOtter - Thumbnail inspired by @OctoStudios - An unholy amount of bug reports from @sun528517 Music - Songs from Kevin MacLeod and Mining Sim (Fresh Air - Bslick) - YEARNING by @WONGMY - Some sound effects from freesound.org (special thanks to anamolous_underdog) Expected 50+ hours of work in it, enjoy! #games #remake #coltroc #candyclicker2 _____________________________________ KNOWN BUGS - You can purchase already bought researches repeatedly
CHANGELOG 2V1.9 (18 Nov 2025) QoL + new Achievements - Added 6 new achievements - Researches no longer disappear when the shop is scrolled and now has a dedicated navbar - Tweaked research appearance 2V1.8 (16 Nov 2025) Double helix (and bug fixes) - Added 2 upgrades (this makes 20!) - Fixed bug causing prestige requirement to reset when a savecode is loaded. 2V1.7 (19 Jul 2025) New researches, QoL's & Bug fixes! - Added 4 new researches, finishing the cursor-upgrade branch. CpC now goes up to 5% of your CpS! - Loading savecodes is now instant - Shortened savecodes, which should make mobile saving easier - Achievements are now loaded properly - Fixed bug causing Researches to lose their effect after an ascension - Fixed bug causing total candies scale wrongly with an ascend multiplier - Fixed two bugs causing CpC to scale improperly ㅤ- 1. Ascend multi scaled ON TOP of the researches ㅤ- 2. Levels had basically no impact, they now ㅤㅤㅤㅤㅤmultiply researches as well 2V1.5.5 (13 Jul 2025) Researching & Bug fixes - NEW FEATURE: Research to enhance the power of your cursor & upgrades! ㅤ- This feature is in beta, so expect some bugs. ㅤ- There are currently (only) 5 researches available; all of which are related to your CpC. ㅤ- More will be added soon, hopefully on each ㅤㅤㅤupgrade! - Original cursor upgrades have been removed and replaced by another CpS upgrade. - Removed Power Scaling when you continuously click the candy ㅤ- A new feature will be added to compensate for that in the near future - Fixed (I don't remember how many or what they are exactly) a lot of bugs. 2V1.4 (11 Jul 2025) New upgrade, (a lot of) bug fixes & a few changes - Added a new upgrade! - Added a new song - The chance of rarer Golden Candies spawning have been slightly decreased - Space Bar can now be used to click as an alternative to left-clicking the mouse - Fixed bug causing unrelated achievements to pop up after unlocking the final achievement of a category - Fixed bug causing the displayed Ascend multiplier to stack on top of the original after 2nd+ ascension - Fixed visual bug causing the potential Ascend multiplier on the Born Again screen to display weirdly at times - Fixed visual bug causing current Ascend multiplier to display weirdly 2V1.3 (9 Jul 2025) Balancing & Achievement changes - Several changes were made to the power of CpS upgrades after ascending becomes available; the majority of which are nerfs. - Previously, most upgrades have similar values (~300-500s to pay off), which renders ascending unnecessary. This update aims to change that. - Here's a detailed list of changes: ㅤ- Temple: 4B/s -> 5B/s (250s) ㅤ- Rocket: 25T/s -> 15T/s (~333s) ㅤ- Magnate: 1Q/s -> 800T/s (500s) ㅤ- Time Machine: 90Q/s -> 40Q/s (750s) ㅤ- Volcano: 3Qn/s -> 700Q/s (~1428s) ㅤ- Portal: 2S/s -> 600Qո/s (~1667s) ㅤ- Cloner: 80S/s -> 20S/s (2000s) ㅤ- Hivemind: 3.3Sp/s -> 500S/s (2400s) - To compensate (though not fully) for the nerf, Golden Candies spawnrate is increased by about 30%. Chances for rarer Goldens to appear is also increased. - Renamed most, and added 6 achievements. - Fixed a bug causing click power to be ignored by savecodes. 2V1.3 (8 Jul 2025) New upgrades & Savecode fix - 2 new upgrades have been added! - Savecodes now keeps clicking levels as well. - Renamed several achievements. 2V1.2 (6 Jul 2025) Bug fixes - Savecodes did not register Ascension multipliers. This has been fixed. - Fixed a visual bug that caused items at the bottom of the shop to not disappear 2V1.1.5 (7 Apr 2025) Bug fixes & QoL's - Readded scrolling ting - Fixed a few minor bugs on the ascension system 2V1.1 (6 Apr 2025) Bug fixes & Minor updates - Ascend should now function. Initial ascend costs 1 trillion and goes up by 10% exponentially each ascend. - Each ascend gives a 10% buff additively. - Renamed several achievements. 2V1.0 (2023 i-forgot-when) Initial Revamp - Removed most of the upgrades, currently with 13. - This is intended to clear the game up, as it was far too messy, and, we believed that it would be better for the game overall. More upgrades will be added! - Achievements Revamp: Reworked achievements into 3 types so far. An achievement menu will be added soon so players can see the achievements they've earned. - Graphics: Upgrade and achievements graphics have been changed. I'm personally quite proud of it! - The game is also now a lot harder, so save codes will be more useful. OLDER CHANGELOG NOT AVAILABLE HERE See inside and click on the Older Changelog sprite if you wish to read them.