INSTRUCTIONS: for player 1 D - quick attack, deals little damage but is fast S - block, can block quick attacks W - kick, counters blocks A - back, used to get out of enemie`s range samething but arrows keys for player 2
made for this contest https://scratch.mit.edu/projects/557074859 sounds from shadow fight 2 ive seen a lot of combate games on scratch, but most of them are not balanced. my goal was trying to make a balanced fighting system and a perfect enemie AI that will actually learn to counter some of ur attacks while not being predictable... i failed, kinda. it didnt rlly turned out the way i wanted. the AI is dumb, the system is not that balanced, and the sprites sometimes break. this is my "first" combate based game so theres gonna be a lot of flaws, but please only constructive critisims plz :)