YOOOOOOOOOOOOOOOOOO Red: WASD to move, Q to use sword, E to use shield, R to use power. Blue: Arrow Keys to move, N to use sword, M to use shield, Space Bar to use power. A couple notes: 1. if your swords clash, you get into a clash battle, red, spam q, blue, spam n. Whoever gets to 10 presses first gives the opponent a major push. 2. Each usable superpower (bow, walls, tp) each have a cooldown after use. bow is 10 secs, walls are 20, and tping costs 40 secs. 3. After using your sword/shield, you have to wait a second or two before using it again. This allows for strategic usage of materials, and openings for your opponent to strike. 4. If you block an attack with a shield, 5. Here is the power description: Speed +: Better Speed. Hearts +: 2 Extra lives. Bow: Shoots an arrow. :) Walls: Builds a wall that can be destroyed in 5 hits. Teleportation: Teleports you 100 steps from where you threw it. If you find any glitches or have any suggestions, feel free to comment below. And as always, have fun!
YOOOOOOOOOOOOOOOOOO I've realized recently that I haven't made a lot of sword fighting games, (except for my fencing one but we don't talk about that,) so I made this! But there's a twist... you get to choose an ability at the beginning of the game (speed boost, health boost, bow, wall building, or teleportation). You fight over an acid pit, (the bubbles are my favorite part of the design,) and try to not get knocked off. Unlike my game Wizard Duel, link in the notes/credits section, you can't "fight the current" when you get hit. Just try not to get hit! ALSO this is my first time doing real art on scratch. Hope yall like it! Wizard Duel https://scratch.mit.edu/projects/471612741/