The snake follows your cursor. The further the cursor is, the faster it goes (with a cap). Click and hold to move faster. Use the segment slider to increase or decrease segments. Also resets position and angle
This is just a random playground, moving around the snake. I was bored. Took 3 hours The snake body segments maintain the same distance with a angle lock of 40 degrees per segment. The snake head can only turn in increments of 15 degrees. The tail position of each segment is able to move and affect the next segment in a higher angle than 40 if moved correctly, and snaps the next segment to the turn limit. I couldn't do this a year ago. Sprite is kinda taken from fl0w because I base the snake idea around that game as well. Added momentum and spacing leeway, may need to add angle leeway to get intended result