just turned on Scratch after a couple of years and couldn't find a battle-bound remix I used to play a while back. so I looked in my old library and found one, enjoy if anyone finds this I guess Also I was too lazy to look for the turbowarp code in this code so here https://turbowarp.org/559935098 ⊂ Battle Bound ⊃ I am proud to introduce Battle Bound! The most advanced project I've ever made, here on Scratch. This is quite a big project, with almost 1000 assets, so I recommend you play on Turbowarp: ⏭ https://turbowarp.org/517764131?size=640x360 ⏮ Not only is it faster there, you also get a wider screen! You can still play right here on Scratch, if you want :) ⚠️Please read⚠️ ⊳Go to settings to see the movement controls IF THE LOADOUT POINTS TURN YELLOW, YOU CAN'T HAVE THAT LOADOUT AND IT'LL RESET THE INGAME The cloud variables might lag sometimes, and that can cause: ⊳Bullets not taking damage ⊳Players look like they're teleporting ⊳Players freezing ⊳You get thrown in and out of the server The game may also not run smoothly on slow computers* ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◢ Information ◣ All of the information is inside the project! I recommend reading "Introduction" in the intro, and "About" in the menu to understand the game more. Movement controls are customizable under "Settings" ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ◢ Credits ◣ Big thank you to @XShrunk for the multiplayer engine, testing, and a few ideas! Thanks to @griffpatch for the platform code. Shotgun sound from Epic Games. Shuriken sound from @Will_Wam's Ninja 5. Gun sounds from YouTube library. Some SFX sounds from the Scratch library. Some hat designs inspired by... among us :| Mandalorian helmet from Disney's Mandalorian series. (vector made by me) The rest is made by me, @KIKOKO_ Thanks to these people for testing: @TimMcCool @XShrunk @iDuoof ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Please ❤️️ & ⭐ if you like this! I appreciate it :D ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Tags______________________________________ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ I did say that I was going to make 2 maps for the release of this game, but I underestimated how long it takes to make maps. I will try to add one in an update later :) Change log: v1.0.1 Bug fixes: Fixed flamethrower damaging helicopter bug. CTF points are the right way. You don't get kicked out of helicopters when you lose connection v1.0 Release
two other ways to play the battle bound https://kikokodev.itch.io/battle-bound-online https://turbowarp.org/559935098