¡PLEASE READ THE INSTRUCTIONS AND NOTES AND CREDITS BEFORE PLAYING! (Default Controls) Arrow keys/WASD to move. Z/M to jump. W/Up Arrow is to look up and S/Down Arrow is to 'crouch'. Also, you can move (slower) and jump (intentional feature). This can be used to crawl through tight spaces. (Note: This feature is still in development.) X/N to shoot dark aura. Space/V to Boost to go fast. C/B to divekick to quickly descend, giving you a speed boost when you hit the ground. Hold Down when using the divekick to move straight down. Collect the collectables because yes (also get the key). Reach the finish by getting to the end which is a flag. For mobile (as of right now), tap on the screen to use the joystick (it goes to where your finger is) and drag it around to move Dark Rein. Moving the joystick left or right moves Dark Rein in those directions, while up and down makes Dark Rein jump or crouch. If you lightly tilt the joystick upwards, Dark Rein will look up, and if you tilt the joystick down a lot, then you can shoot Dark Aura. Make sure to turn on Mobile Controls in the options menu. In level 3, everything is dark, except Dark Rein, who has a torch around him. You can pan the torch by looking up or crouching. In the options menu, you can add infinite lives (to make the game easier), remap your controls and toggle mobile controls. Turbowarp: https://turbowarp.org/560967405 (use if lagging. also funni controller go brrr) Better Visuals and Stuff: https://turbowarp.org/560967405?interpolate&hqpen&offscreen&clones=Infinity
DARK REIN PLATFORM GAME v0.6 - LEVEL 3 UPDATE OUT NOW WARNING: The 'Game Over' Screen may be unsettling to some people. If you don't wanna get startled by it, turn on infinite lives. Also, this game is hard. Don't question it. (Literally everyone complains about the increased difficulty and it isn't even that hard so stop screaming at me to change the controls just check the options menu to remap the controls) Recent Updates: Revamped sprites for Dark Rein Finished Level 3, alongside adding the 'boost' ability, allowing Dark Rein to move at much faster speeds with the press of a button, and the 'divekick' ability, allowing Dark Rein to descend quickly; useful for keeping the pace. Added control remapping, new level tracks for the three levels (made in beepbox), a double jump, and many more updates. Full list here: (i might add another update to this game but i wanted to post the update on 1st april because yes. be on the lookout for a hotfix to v0.6 since there's still some things i haven't added yet) Note: The 'Rein' in Dark Rein is pronounced as 'rine' and not 'rain' Credits to for the platformer tutorial. Here is the playlist: https://www.youtube.com/playlist?list=PLy4zsTUHwGJIATydhFeZa5pspLZR7yE__ The button scripts were from my alt Most other things were by me (e.g. shooting dark aura). Also credits to my brother for concepts and ideas because he is big brain B) Much more is coming soon. The limit is my brain capacity or something haha. Types of enemies: -Glooby (littleguy in code) -Guyman (guy in code) -Flyo (flyingguy in code) -Armoured Glooby (armourguy in code) -Sheriff (sheriff in code) Many sounds are from the Scratch Library, some edited. I also used: -Hill Act 1 gym (for old level 1 music) -'Your Doom Unstoppable Train Hrrrr SFX' or something like that for game over screen. -'Blood Splatter Sound Effect' for squishing an enemy, edited. -'Legal Woes' from FNaF 6 for options menu -musiclab.chromeexperiments.com/Song-Maker/ for old Level 2 soundtrack -Sonic Mania Level Clear OST for the music that plays when you beat the game. - Boost sound effect from Sonic Forces (which is also used in Sonic Frontiers and Shadow Generations) - Divekick sound effects from Sonic Generations My other platform game: click for funni: viewed my project: at 21:02 also subscribe to Maccie: https://www.youtube.com/channel/UCqqgr_PZ5QJHsQKVSznQSGg never question the tags...