Game I am making, It is nowhere near done, this is just a demo for people to modify for whatever, it has a very modular weapon system. 1 is for sword, tap again to swap weapon to axe. 2 is for shield. 3 is for bow, hold down mouse to charge piercing shot. 4 is fire rune, hold down mouse for fire burst 5 is Ice Rune, hold down mouse to charge ice beam, it is non lethal but freezes/pushes enemies 6 is for Dark Rune, click to summon a spike from the ground 7 is Light Rune, click to summon 4 scatter projectiles that bounce off walls and pierce enemies, chance for it to be very effective to no effect. (highest dmg was 10, lowest was 2). 8 9 0 Enemies- Golem, 20 HP: It's gem will change colours to show hp Full HP= purple gem, Half HP= yellow gem, 1 hp = green gem
Music is bardcore versions of the Halo and DOOM soundtrack. Z and C will change the colour of the knight X resets colour P is for party knight