I will soon be doing a FTL related project. As you can see, some things are already done, like the Kestrel A ship and some weapons. Click on a weapon to fire it Space to fire missiles at the ship (no real reason, its there just because) *dont spam click or issues will occur, which will make your life unpleasant Click the cruisers below to fire a heavy anti-ship laser (inspired by FTL:KA) B to fire ASB Click the weapon below the ship to fire it - there was just not enough room to fit it in the ship Planned game info: It will likely be placed in the FTL galaxy, after the end of the Rebellion war. The thing is, massive rebel fleet still exists, even after the fall of their central AI aboard the flagship. Now, your "tough little ship" must destroy some more rebel cruisers. I will not be changing any core game mechanics, but some simplifcations will be necessery for making this runnable in Scratch.
All graphics by me. Mostly inspired by FTL, but I've drawn them all by myself Sounds are ripped from all kinds of game files Music is FTL Last Stand theme, orchestrated by @multimokia Weapon info: Middle left point - Burst Laser 2 - works the same as in base game Front left point - Glaive beam - works exactly the same as in game, though the entire beam mechanic will be changed Middle right point - Artillery burst laser - special artillery weapon, fires 8 consecutive laser shots. Takes ages to reload, but when it reloads it wreaks an amazing amount of havoc Front right point - Hermes missile - just as evil as in the base game Ship modifications After the defeat of the Flagship, the Kestrel was severely damaged and undergoed repairs and upgrades. Engines were switched for more efficient versions, more impulse thrusters were added at the rear, greatly increasing the ship's manueverability in close combat. Most of the hull paneling was changed, and the front was extended to fit more and new systems.