player 1: wasd, e+q, tfgh player 2: arrow keys, o+u, ijkl each character has separate attacks on the ground and in the air, they also have a shield (q/u) and another ability (e/o) scout's special (e/o) makes him immune to damage and knockback for a moment after it hits him soldier's forward ground attack does more damage when you are low health soldier's up air is different if you hold w soldier and heavy's back air attack gives them speed for a moment pyro's back ground attack gives more momentum if you are holding d pyro's up air attack does extra damage to the enemy if they are burning demoman's special (e/o) explodes all the stickybombs he places with his back ground attack demoman's down air attack shoots up if you are holding s heavy's red/blue attacks do twice as much damage if you have the crit effect (except down air) heavy's special (e) heals both you and your opponent the same amount, so it is not always a good option
V1.4: quality of life bug fix: player 2 is now able to perform the grenade attack for soldier quality of life: -added menu sounds -added attack sounds for rocket launchers visual adjustments: added explosion sprites, changed rocket launcher sprite ------------------------------------------------------------------------- all of the character titles are a reference to a meet the team sfm, an official sfm, a tf2 fan animation, or the comics. background: scratch.mit.edu/projects/506673918/ music: https://scratch.mit.edu/projects/292615946/ other random music that may occur: underswap megalovania, the calm (tf2), rocket jump waltz (tf2) rocket launcher: https://scratch.mit.edu/projects/280944648/ explosions: https://scratch.mit.edu/projects/1025162/ https://scratch.mit.edu/projects/144907140/ menu sounds: