"A" to continue with dialogue. For jump attacks, press "A" on your keyboard right before you hit the enemy to deal even more damage. You can do up to five jumps if you time it perfectly. For hammer attacks, press "A" on your keyboard when a star lights up on the hammer meter. For even better timing, press "A" when the hammer meter turns orange or purple. But be careful, if you time it too late, you're going to break your hammer, which only deals a little damage. When it's the enemy's turn, hit "A" on your keyboard right before the enemy attacks you. If you time it right, the enemy will only deal half the damage it is intended to do if you don't block it. [T] Change text speed. [M] Increase music volume. [V] Decrease music volume. [L] Change low health sound. If you play Paper Mario Sticker Star, Color Splash, or Origami King (or any other ones), HOORAY! You know the base of this game. It's probably the closest I can get to the original game. Added a lot more content, though.
[v3.10] - 11/29/25: Compressed the difficulty buttons into one sprite Changed the font and color of the difficulty buttons Insane mode now gets .35s default block time instead of (1/2.6)s Fixed the weird black shadow on the apostrophe of the “Mario’s dancing” headline [v3.6] - 10/19/25: Made the text go faster based on text speed (in code, rendering as “chunks”) [v3.5] - 8/3/25: Finalized level 7 and fixed the clone “flashing” issue Removed the tutorial start screen. Replaced the “battle” variable with “game state,” removing “start” in the process. Added super attack for Spiny, where it charges for 2 turns; 1 turn charge does a low jump while the other does a high jump [v3.0] - 6/23/25: HUGE enemy graphical and battle mechanic updates. No more clone overflow during damage displays! [v2.3] - 5/31/25: Added Eekhammer and a new special attack for the Spiny [v2.0] - 10/4/24: Made MANY new updates, including: New attacks for each enemy and tweaked attack mechanics! [v1.2] - 9/21/22: Happy 69 views! [v1.2] - 9/7/22: Altered Dumbledore’s dialogue slightly [v1.1] - 9/6/22: Fixed control bug [v1.0] - 7/14/22: Initial release