add stats here! Please forbid in making op tanks or boxes. Defenders: Vulcan: shoots bullets quickly but has less damage. Electric orb: attacks 6 enemies in a row, has sluggish recharge Air striker: has 2 modes. Does large damage. Is activated when more than 15 enemies are present. Very slow recharge. Trap-bomber: shoots “bombs” that explode when intact, spreading traps. Web launcher: launches a web that slows enemies down and damages them a little. Streamliner: Shoots a line of bullets that do weak damage each bullet. Ranger: Shoots fast-moving bullets. Enemies: normal: 5 hp, normal speed and attack strong: 8 hp, sluggish speed and strong attack flag: 6 hp, is like normal but brings a horde fast: 3 hp, fast speed and has weak attack faster: 3 hp, very fast and has weak attack Spawner: 6 HP. Only 3 of these can exist on the screen at any given time. Each Spawner on the screen at any given time causes one more enemy to spawn every 3 seconds. The enemy it spawns cannot be another Spawner or a Flag enemy. Any other enemy can spawn from a Spawner. remixers: 1: @griefercube 2: @LukeProjector 3: @YeetusDeletusYT . .
The reason behind me introducing the Spawner was because I felt it was wrong that I didn't see any enemies gettng through. My solution was to create an enemy that will increase the spawnrate of other enemies.