You manage a C.O.R.E.™ power plant and try to keep the C.O.R.E.™ (and yourself) alive do not mess it up :) ------------------------------------------------- 1) Click the keyhole to start 2) Click on the thingy-ma-jigs on the bottom and mess about 3) Chose the C.O.R.E.™'s destiny 4) NBA (not being alive) or get fired ------------------------------------------------- Destinies of C.O.R.E.™: Start-up (fail?) Meltdown (not finished) Combustion stall (Freeze down?) (working on/re-doing) A Secret...(or more) (More to come!) ------------------------------------------------- Green flag to restart (Will be changing) ------------------------------------------------- Endings: (Still working on them) Overload Ending Cold Ending Boom Ending -------------------------------------------------
(Tamapi10 INC. C.O.R.E.™ Power Plant) ------------------------------------------------- Inspiration from: @fattypants200 - Reactor core 2 (alpha) (check it out very cool) B core - Roblox (check it out very cool) IITPP - Roblox (check it out very cool) ------------------------------------------------- Turbowark link: https://turbowarp.org/565605391?interpolate&clones=Infinity&offscreen ------------------------------------------------- Changelog: 04/07/23: Added fire to metldown 29/06/23: Added some more voice lines for ESDSP 26/06/23: Changed overload particle artwork Changed Coolant leak particle artwork Changed menu screen BG to have a chance of being the CORE™ overloading. Added Ending section to instructions 25/06/23: I am back! Finished ESDPS Added Boom Ending Changed ESDPS screen art 29/12/22: Added a C.O.R.E.™ Safeguard (It doesn't work at the moment ) 23/12/22: Added the ability to hide the control panel and screens 22/12/22: Removed the manual start-up and added new start-up music and new laser firing sound. Also changed the C.O.R.E.™ acronym to Centrally Organized Reactive Explosions. And finally, separated the lasers into individual sprites and made a menu. 21/12/22: Added a dark thing when the lights are out and added SFX to the start-up button and new button artwork. Also added a new charge SFX. 30/10/22: Changed the cool and heat artwork and added protocol H.U.B. (Huge, undefined, bomb) but only owners and co-owners can use this due to the card feature and added some particles around the core and made it so instead of "error core overloaded *GIBBERISH*" it is now"Errjor co-coj-cojr-cmoe-CORkEr ovfgrloajeed-edgj pleasdwe dou-dou-djou-j hsowemtingj abouth ifks!" 14/08/22: It works on scratch now click to continue 01/08/22: Changed the power laser artwork Shrunk the temp screen 29/07/22: Added air ventilation Added the announcer alerts from IITPP 07/06/22: Updated C.O.R.E.™ chamber BlastDoor artwork Fixing layering bugs ( it is annoying) Planning on Being able to close the C.O.R.E.™ chamber BlastDoor 05/06/22: Added changelog New start-up button cover animation Added C.O.R.E.™ chamber BlastDoor Added ™ After every C.O.R.E.™ P.S. This is the first shared project that actually uses the Text To Speech well.