◈ Click to zoom ◈ Arrow keys to change slide ◈ Space to change Volume ◈ Art made in Blender & edited in Photoshop ◈ Music made in FL Studio Beware of long load times* At the start of August I downloaded blender with the intention of making visual animations to be paired with music, and have since been really enjoying the process of learning a new art medium and applying it in interesting ways. Could probably have posted most of these individually but I don't have enough music prepared for that haha 1/8/21 First render I made - followed a tutorial about creating procedural landscapes using displacement mapping, and added some volumetric fog 3/8/21 Applied the process to creating a looping animated scene though in a bit of a janky way, and with a poor understanding of how to give the render a sense of scale 4/8/21 Used JS Displacement to generate some super detailed 8k textures to make tech patterns, and mixed it with a similar procedural mountain setup from the previous projects, as well as some animated lasers made from a series of masks on an emissive plane. Just like the previous one, this loops seamlessly 6/8/21 Using JS Displacement once again to add detail and create a dystopian futuristic vibe 9/8/21 Adaptive subdivision test using JS Displacement textures to create a 3D tech pattern (as well as some lighting practice) 19/8/21 First time making use of heightmaps from external software to generate mountains that are far more realistic 27/8/21 Second Heightmap test, this time on a far larger scale. Really needs to make use of multiple divisions within the displacement at different subdivision levels because I don't have enough GPU memory to render the whole thing in high detail - looks really cool though 30/8/21 Tested a custom dispersion glass shader and used some fancy colour grading techniques to give it some nice colours in post 1/9/21 made earlier today, once making use of geometry nodes to randomly scatter objects, more dispersion shaders on the glass and some more fancy colour grading