This project is an indirect sequel and an update to this unfinished project: https://scratch.mit.edu/projects/419039303/ How to play: Click the weapon icons in the top to select them. Your starting ship here is pretty OP, so you can fire them all. Power requirements are shown below. The left bars show your power, right ones show your hull. What do weapons do: First one - Burst Laser - fires off three short duration pulse-beams, dealing quite a bit of damage Second one - Glaive Beam - charges and fires a persistent laser beam, inflicting massive damage to the enemy, but easily stopped by shields. Third one - "Effector" Ion cannon - shoots out waves of unstable ion energy, distrupting the enemy shields and targeting Fourth one - Shields - reflects the first impact of any type. Stops all beams if any charge remains. Fifth one - Cannon - a simple and reliable weapon. Fires shells over long ranges, dealing medium damage. Is not stopped by shields. You can also use 1, 2, 3, 4 and 5 keys to select weapons. Click your ship to fire the weapons, and end your turn. Then the enemy attacks and it's your turn again, and so on. After you destroy the first ship, you will face the second one, far more powerful. Dont worry, you cant die.
All by me. Sounds are taken from FtD and Bluezone Corporation Soundtrack is from FtD This is still massively a work in progress. Soon there will be more enemy ships for you to destroy (and get destroyed by) For now, you cant really win or lose, no matter how low your or your enemy's HP drops, the game wont stop.