MOVEMENT: A / Right arrow: Move to the right of the screen S / Down: Move to the bottom of the screen W / Up: Move to the top of the screen D / Left: Move to the left of the screen ATTACKING: CLICK: Shoot 1-3 rays (Hold for more) Mouse pointer: Aim MUSIC: SPACE: Toggle on/off RELOAD TIME is based on the amount of 'rays in' straight after your shot. SHOTS BOUNCE off enemies but die on walls. Use this rebounding to your advantage. SHOT SPREAD is based on the amount of shots on screen.
If you've seen my 'Linear Rebound' https://scratch.mit.edu/projects/56574650/ project, this is the game that came! Music by longzijun https://longzijun.wordpress.com/ UPDATE LOG: Current version: 1.3.0 Total Versions: 8 Vers 1.3.0: De-laggified, gameplay tweaked. Vers 1.2.1: Changed firing controls, added a mute option for music. Vers 1.2.0: Added 7 mins of background music. Vers 1.1.1: Removed waves in an attempt to reduce lag, replaced with increasingly quickly spawning enemies. Vers 1.1.0: Added a cover & death animation. Vers 1.0.3: Removed streaks: too laggy. Vers 1.0.2: Added a streak behind rays and a clearer. Vers 1.0.1: Added death Vers 1.0.0: In a rush to get this out, I shared, wrote instructions and notes.