☁ Cloud Engine - v.2 - BETA Welcome to my Newest Cloud Multiplayer Engine! This project uses powerful new techniques such as buffering, smoothing, and decimal point positions. This Engine holds up to 10 Players at once, and is Recommended for platformers and low-level scrollers. *Comment with any questions on how to integrate such functions* The Little box in the upper left-hand corner enables or disables 'ghost mode' this allows you to see what other players see you as on their screen. (it draws straight from the cloud data) If you're looking for a MMO* Engine, Use This: Coming SOON! *(massive multiplayer online) Want to see the older version? Click here: https://scratch.mit.edu/projects/541624590/ What is a Cloud Engine? It's basically a project which encodes data (username, x/y position, timer, etc.) for other people playing the project to decode and display on their screen; an online multiplayer. Questions about How this works or how to use it? Leave me a comment below and I'll try to help. If you do end up using this, please give credit to @Bro-Pro, and send me a link of the completed project, I'd love to see it! * You have to remix this project to use it, otherwise the cloud variables will stop working* Credits: 100% of the Art and Code was made by myself @Bro-Pro, although the concept of "buffering" cloud data, was made known to me through @griffpatch. That's It for now, Have a superfluous day, and I'll see ya later :) Bro-Pro out.