A new version, with some frequency data I generated in a program I made with C#. I may release it once I finalize it. It's about 30 seconds of song that has been processed in this, and by then it's out of sync :( Part of why it does this is because Unity's frame cap is not 100% reliable, and it currently renders in real time. (To be fixed?). However, it works incredibly well for what it is.