The following demonstration contains a bit violence. The sprites used in this project are from the shooter "Doom" and are only used to demonstrate the possibilities of the engine. Seems to be not running in Opera and Internet Explorer, use Firefox instead. Arcanoz TechDemo V3 ------------------------- This is a new Tech-Demo for my Arcanoz Engine. It demonstrates how Arcanoz can be used for ego-shooters. The monster and gun sprites are from Doom (thanks to FalconDelta for ripping!), the wall textures are from Systemshock but converted into 3d by me. You can use W,A,S,D,Q,E to move around and space for shooting. If there's a door in front of you, you can press F to open it. Sometimes it happens, that the light goes out. Then you have to go in darkness (can be a bit spooky). One of the biggest problem is the speed. You can press B to show current fps. But most performance is in Online-Mode. If you want to use the code or parts of it please mention me and Arcanoz in the credits. Good luck, and have fun! Greetz xolor Changes from V2: - Multitexture support - Asynchronous Monster Movement - Doors - Darker Rooms - New textures (took me about 6 hours...) - Fps can be shown with "B" - Some code optimizations To-Do list for V4: - improved AI [10% Done] - enemies can attack you - multiple weapons [Done!] - objects can be pick up - minor bugfixes - not unlimited ammo and hp [50% Done] - mouse support - Objects (like trees) - Monsters, objects and event triggers will be combined into one [15%] Current Status: cancelled Latest V4 Build: 18.09.2009 V4 is now online!