For increased performance, run this game in turbowarp; https://turbowarp.org/#568682091 or on this website; hdggdalonsgames.weebly.com/empire-total-war-in-scratch.html Welcome to Empire Total War in Scratch, a strategy game with boardgame-like campaign and realtime battles! It's really good and I hope to work on it more so it finally gets the attention it deserves, instructions are below Mouse over a city and press Q to select it, left click on a city to see further details about its garrison. same goes with units in battle, press Q to select units A to attack/move once you have selected a city to attack and another to attack from (the game tells apart yours and enemy cities automatically for you) Press 1 to access region view without having to click the button at the top left Press 2 to exit any menu Press 3 to access the nation view from the campaign map Press 4 to access the diplomacy screen from the campaign map Left Click on a spot on the battlefield to tell your selected unit to go there X to deselect all units in battle, handy to get your bearings F to get a selected unit to fire, G to get a selected unit to halt all actions including firing and moving. Beware, friendly fire is on! You can turn on turbo mode (shift+click green flag) to speed up loading on the campaign map, but I would turn it off in battle (just shift+click the green flag again to toggle it off), it messes everything up :P please play and remix it! :D it's a fairly decent game now, i can't believe i've come this far! it's got a good framework for both the campaign and the battles, with diplomacy, a construction/recruitment system, tax levels, and more! There is a way to save your game, this is how you would save it before saving was added; when you want to leave the game, make sure it's on your turn on the campaign map and not in battle. Then you need to remix it AND make a small change (see inside, drag a block around without taking anything out) then click "Save now" or let it save itself to save the unique game state.
Version with music: WARNING: This will probably not work on mobile because the project size is too big :P Tracklist moved to notes in backdrop Changelog also moved to notes in backdrop, but I can still list the newest update here: update 9/9/2021 v94 prettied up the diplomacy screen and abstracted faction wealth and military strength into colorful descriptive adjectives, which ties in nicely with the fog of war; if fog of war is turned off, you can see exactly how much wealth or units each faction has, but if it's turned on, you can only get a rough estimate of their strength, also it's based on proportion of total world wealth and military strength, for example if everyone has a really small army and yours is medium sized, you could be ranked as powerful! made some radical changes to battle morale and stamina, now every melee attack and musket volley does at least a tiny bit of morale damage and deal very small stamina damage, even if noone in that unit dies, so you can wear away enemy units by sheer attrition, units that are fleeing get a small speed boost (+5%), the huge speed penalty for units fighting to the death has been removed (the entire point is to fight their way OUT of the battlefield by knocking their pursuers back) and fixed the equation that's supposed to make chain routs, now when a battle goes sufficiently one-sided against them, most units will flee even if they are near full strength, and to account for all these changes autoresolve battles have been made much less deadlier, and all this actually has the cool side effect of making the battles closer to real life, since battles then weren't fought to the last man and had surprisingly good survival rate (if you didn't get hurt) to do list: (3)more unit types, working on it (4)economy and buildings, working on it (10)rebellions and emerging nations, done! (4)decent battle ai, working on it (5)diplomacy, alliances, and treaties, working on it (10)save system implemented ;) There is a way to save your game, this is how you would save it before saving was added; when you want to leave the game, make sure it's on your turn on the campaign map and not in battle. Then you need to remix it AND make a small change (see inside, drag a block around without taking anything out) then click "Save now" or let it save itself to save the unique game state.