game code example: 1;4;0; 4;5;0; 2;6;0; each line is a key each key is separated by semicolons first number before the semicolons is the key. 1: green / s 2: blue / d 3: pink / j 4: red / k second number between the semicolons is the time it needs to be hit third number after the semicolons is the time of the end of a hold note. set to 0 if the note is a hit note The speed is the scroll speed, to be clear The note window is the window of error for notes. I recommend 0.15 or lower
uploading now just to demonstrate ownership requires no lag, so play on forkphorus or turbowarp if it helps added extra key because ima be uploading a project later today or tomorrow that involves this