If you'd like to change weapons you must do that in the player sprite by changing the PLAYER WEAPON variable that is set on startup to either "sledgehammer" "hammer" "nightstick" "switchblade" "fists" "chainsaw" (there might be more but I forgot) Happy modding
There are also two more enemy variants that you can configure to spawn in the Enemies sprite: sawrunner and sewerboss And also the stuff on them is ketchup And also the engine has full zooming and active camera and other stuff Made this a long while ago... Did not share it because I thought I would finish it... But I do not want to :grr: If you would like to import your own models... Just get Cry of Fear for free on Steam... Get the Half-Life model viewer... Take a top-down screenshot... Remove the background at your favorite website... Upload and repeat for each enemy state. Further, I think the main reason I abandoned was since I realized that maybe I should have just made enemy attacks have their own animation using frames instead of moving "limbs" Also, too lazy to make the mapping system