(please read the whole instruction page please) (warning there is a bug where the gun isn't where its supposed to be, counter it by just reseting and choosing your classes again. have a nice day) (going to take this out soon, engineer does not work please do not play engi) welcome to 2 player class game, a class based game inspired from fps games such as "team fortress 2" and "overwatch" 1v1 your friend in the same computer. battle it out as you give yourself the test to see who is the best. for player 1, wasd for movement. e for primary attack a q for secondary attack. for player 2, jkli is movement u is primary o is secondary. choosing classes is simple, just press the button of the class you want when it is your turn to pick your class. (unfortunately) fun fact, if the weapon glitches out or the gun isnt at the player, you just need to restart the game and pick your classes again. its very experimental and the code doesn't work all the time. sorry. but once you restart it theres a big chance it'll go back to normal. (also unfortunately) there is no bot yet. very bad. i don't think ill make one soon, itll lose the charm of the game.
go to the bottom of the credits for the current version of the game. it goes from oldest to newest. (engi will not work for a while) credits: me, danionso____ for the scripting and the ideas. and DevMet for the models. -16/9/2021 0.1.0 released. very first game version. Includes classes swordsman, assault, and rocketeer. there is only one map. called bar. consists of two walls. -the assault class is a fast class, able to doge bullets with ease and hit back as much as the class doges. abilities: primary: shoot a burst of bullets from your rifle. takes time to reload. And the bullets do pitiful damage, but combined, they do decent damage. considering the fast reload this is pretty good. secondary: chuck a grenade at the enemy and hope it's able to hit. does a heck ton a damage -rocketeer, a slow but a powerful class that can deal and absurd amount of damage if you play your cards right. abilities: primary: shoot two bursts of rockets out of your rocket launcher. takes time to reload. very dogeable. but if it hits, you're in for a bad time kid. secondary: a trusty secondary shotgun you keep at the side when the enemy gets too uncomfortably close. please use the SHOTGUN close range and try not to snipe the other player with this. -swordsman, just go at the enemy and swing at them. only class capable, (in this version) able to regenerate health. not fun if you are 1v1ing another swordsman. abilities: primary: what else are you gonna use the sword for kid? you take a mighty swing at the opponent in hopes that it hits. does okay damage. but its a melee weapon. so stacking damage is possible. secondary: if the assault class yeets its way out of your melee range you can go really fast at them and charge at em to get real close to em. also gives you okay health by the way. takes time to refill the charge. fun fact, the charge does damage when you hit someone the bar is your very very original map that just consists of two walls on two sides, too bad you can't shoot through them. or walk through them. or jump through them. 9/17/2021 0.1.1 released pyro class exists now. pyro is a fast class sorta like the assault, the only diffrence being that he can shoot flames. since perro can be such a annoying class, i nerfed his health. abilities: primary: just shoot le flame at the people, does damage itself, and also has afterburn (which is just delayed damage). there will be a airblast soon. :D player 1 rocketeer shoots 3 rockets now, but now shoot slower. player 2 rocketeer is the same with the 2 rockets and faster firing speed. the rocketeer also does a little more damage than last update. devmet made the rocket launcher model better. -9/20/2021 0.1.3 released pyto has a airblast now yay. but only on player 1, im going to have to clone it to the other player. it blows projectiles such as the assault class's bullets and the rocketeer's rockets. but does not airblast players (not yet) or grenades. thats basically it for this update. im probably not going to add any classes and probably just go update the graphics and balance the weapons. also dev met just updated the rifle sprites for the assault class. 9/21/2021- 0.1.3.5 released -airblast for player 1 can now push people. it can basically counter swordsman in a nutshell. i don't know if its good for the 1v1 format. might reverse it later if its not a good idea. -9/21/2021 0.1.5 version released. massive revamp of weapons. all the models look newer. -9/22/2021 0.1.5.5 released less code for less lag. thats it. engineer button exists now. but bad thing is that i havent coded him yet. player 2's rocket launcher is a grenade launcher from tf2, and the swordsman has a charge targe shield from tf2. grenade and flamethrower models are updated. -0.1.5.6 released 9/22/2021 beta sentry exists now. press q to place the sentry as engineer class. has a range and shoots boolet for you. costs 130 metal to buy and it places the sentry at your position as engi. future plans to update the sentry and engineer is in place. i also have plans to make a second targeting system where the player can press a button to aim at the sentry and not the engineer. cool stuff. sentry is beta, so it does not have many of the functions that it is supposed to have. engineer has a passive metal gain. -9/27/2021 version 1.5.7 released just put a health bar instead of putting the variable ui to make it look more professinal -9/29/2021 version 1.6.0 released The engineer is semi functionable now. he can heal his sentry and upgrade it by hitting it with his wrench. he can only upgrade his sentry to level 2. im making level 3 right now. the player 2 engineer is not functionable yet. press q for sentry and e to hit the wrench.