For increased performance, run this game in turbowarp; https://turbowarp.org/#569569385 or on this website; hdggdalonsgames.weebly.com/empire-total-war-in-scratch.html Welcome to Empire Total War in Scratch, a strategy game with boardgame-like campaign and realtime battles! It's really good and I hope to work on it more so it finally gets the attention it deserves, instructions are below Mouse over a city and press Q to select it, left click on a city to see further details about its garrison. same goes with units in battle, press Q to select units A to attack/move once you have selected a city to attack and another to attack from (the game tells apart yours and enemy cities automatically for you) Press 1 to access region view without having to click the button at the top left Press 2 to exit any menu Press 3 to access the nation view from the campaign map Press 4 to access the diplomacy screen from the campaign map Left Click on a spot on the battlefield to tell your selected unit to go there X to deselect all units in battle, handy to get your bearings F to get a selected unit to fire, G to get a selected unit to halt all actions including firing and moving. Beware, friendly fire is on! You can turn on turbo mode (shift+click green flag) to speed up loading on the campaign map, but I would turn it off in battle (just shift+click the green flag again to toggle it off), it messes everything up :P please play and remix it! :D it's a fairly decent game now, i can't believe i've come this far! it's got a good framework for both the campaign and the battles, with diplomacy, a construction/recruitment system, tax levels, and more! There is a way to save your game, this is how you would save it before saving was added; when you want to leave the game, make sure it's on your turn on the campaign map and not in battle. Then you need to remix it AND make a small change (see inside, drag a block around without taking anything out) then click "Save now" or let it save itself to save the unique game state.
Version with music: WARNING: This will probably not work on mobile because the project size is too big :P Tracklist moved to notes in backdrop Changelog also moved to notes in backdrop, but I can still list the newest update here: update 9/12/2021 v95 added unit experience! oh my god finally, now each unit has its own individual experience level! experience makes units better in combat by increasing melee attack, melee defense, and having a big impact on morale, as well as very slightly decreasing attack and firing cooldowns (reload times). units can gain up to 9 levels of experience, and the level they start at depends on the military building of the region they were recruited in, so no military building=0 experience, military academy (level 3 building)=3 starting experience, even for militia! units gain experience through inflicting casualties in battle, they can also lose experience through taking lots of casualties, since units are either completely destroyed or replenished to full strength, it represents new recruits diluting the experience of the veteran survivors, so even more incentive to keep your units alive! Also made some really promising AI changes, now the AI will try to bring its full force to bear on you instead of just standing in a line until approached, which often leads to their units being stacked up and blocking each other's line of fire, especially if you attacked them at the flanks to do list: (3)more unit types, working on it (4)economy and buildings, working on it (10)rebellions and emerging nations, done! (5)decent battle ai, working on it (5)diplomacy, alliances, and treaties, working on it (10)save system implemented ;) There is a way to save your game, this is how you would save it before saving was added; when you want to leave the game, make sure it's on your turn on the campaign map and not in battle. Then you need to remix it AND make a small change (see inside, drag a block around without taking anything out) then click "Save now" or let it save itself to save the unique game state.