Move your cursor to rotate the shield. Protect Snorp for as long as you can. This game works on mobile, too. Choose Easy, Normal, Hard, or Whiteshade difficulty.
PSA: Not all criticism is hate. Criticism can help make a project better. No, it's not a personal attack, (usually) people are simply voicing their opinion. When it asks if you want to save highscore, the answers can ONLY be "yes" or "y" (not case sensitive) if you want it to save. Check out my best game! https://scratch.mit.edu/projects/571143098/ I had to reset the highscores AGAIN because I changed how the timer works. The clock "ticks" every frame instead of using the built in timer to adjust for lagginess. If you can beat my whiteshade highscore you are legally skilled This was for a school project The timer for how long you survived only starts on Whiteshade mode when the round truly begins. Probably like 99% my code Other 1% is @griffpatch for a version of his text-engine-thingy --Music-- Easy: Death Road to Canada - Rigor Mortis Rag Normal: Calamity Mod (Terraria) - Outcast of the Sulphurous Seas Hard: Flood Escape 2 - Blue Moon Whiteshade: Super Kirby Clash - King D Mind phase 2 Sound effects made with sfxr The text that says "project smugllar" is supposed to be difficult to read, as that is the joke. (You can read the title of the game just my moving your eyes a couple pixels up) Whiteshade is basically an inside joke that only my close friends and I would understand. You aren't really meant to last very long in that difficulty. --Tags (I can't believe there isn't 1e24 tags!)-- #whiteshade (surprising how there are actually games for whiteshade) #highscores (not to toot my own horn)