-- READ EVERYTHING HERE -- ALL FEATURES ARE LISTED BELOW! *DISCONTINUED PROJECT* Hello! This is the terrain generator I made. So far, it has: • Flower Patches • Caves • Amethyst Geodes • 1.17 ores with rarity and height system. • Andesite, Granite, and Diorite • Tuff Blobs • Lush Caves • Dungeons • 3 Tree Types • Gravel Patches and Biome! • Deserts, Dead Bushes, and Cacti! • Saving and Loading Worlds • Deepslate Caves • Cave Air • WORKING Ruined Nether Portals, with complexity and crying obsidian • Snow • Melons and Pumpkins • Beehives • Giant Iron Veins • Giant Copper Veins It's very, very complex. (Note: FINALLY WE HAVE 2000 BLOCKS!) I want(ed) to add: • Lakes and Oceans • Swamps • Jungles and Jungle Trees #minecraft #awesome #terrain #generator #create #explore #spam #coderguy09 #block #ore #stone Known Bugs: • None! Remember to post your save codes in the comments! (I might post some for you guys to try out :D) Fun Fact: This uses the Pythagorean Theorem to generate ores and geodes. Go inside for the proof! :) --- Another Fun Fact: This project's file size has grown over 20 times larger since the first version, v0.1! (but it was unreleased then)
CREDIT ME TO USE THIS CODE (this is open source code, use with credit though!) Sorry about the weird red screen that sometimes pops up before the world generates. It's just the ore distribution chart. I'll try to make that more efficient in the future. All keys are below: C for current code L to load a code This took way too long to make. XD (over 50 hours of work!) If something's bugged out or going crazy, that means I'm working on the project as you play. Updates complete! Only bugs are fixed, and rarely small features are added. If you want more on this project, smash that like button! <<< Suggestions? Write them in the comments! --- Credits to: https://minecraft.fandom.com/wiki/List_of_block_textures (for the textures) --- Inspiration from: https://scratch.mit.edu/projects/320984128/ ... and credits to me for the coding :) UPDATES Version 1.1 - Lush and Rush Update - Added Tuff Blobs - Tweaked Ores - Added Azalea Trees - Added Lush Caves - Changed Terrain System (a bit) - Made Ores Closer to Game (in rarity) - FINALLY Added Dungeons! (584 Blocks! :0) - Different trees are here! Birch and spruce have been added! Version 1.2 - Loads of Codes Update - SAVE CODES! Save your world by pressing c and copying it! Load in a world by pressing l. - Deserts! Explore deserts with cacti! - Gravel Patches underground and above! - Trees are now generated finished after creating a new seed. - Optimized Terrain Gen to not go above a limit. - Fixed a save code glitch. Version 1.3 - Ores Update - Deepslate and deepslate ores! - Debug Feature - Press D to see all blocks currently in the game. - New Thumbnail! - Ore changed! The rarer the ore, the smaller the vein. - Rare ore now generates below common ore. Diamonds are now 90% below coal. Version 1.4 - Bunch o' Biomes Update - Cave Air! Air underground is now dark. - Snow! Added snow, snow layers, and snowy trees. - Added naturally generating melons and pumpkins. - Beehives are now generating in trees. - Better Lush Caves! - Removed unused, glitchy code that broke the game. - Fixed all shadow, "error" block, and rendering glitches present. - Ruined Nether Portals have been added! - Edit: Better Cave Air! Now it isn't empty, it's just darkened stone. - Better Debug Screen! - Giga Iron AND Copper Veins! Note: "∆" means the update is in snapshot phases. It is not complete and could crash the project or break the game temporarily.