Read all the instructions and notes and credits. ★ Controls Cursor keys / WASD to move X to button B[(IF MARIO = Fire, spawn, and shoot the fireballs)] ★ Testing Keys G to spawn Goomba F to Switch Mario to Fire Mario ★ Level Editor Keys 0 (zero) to toggle level editor 1-5 to switch tiles, E to pick tile under the cursor 9 to place enemies Q to Toggle auto tile arranging R to Reset the level L to Switch Levels (See levels 1-2) ★ Special Note on Saving Levels To save your level updates, you must exit the level editor with the 0 key again, and then look inside the project and go File / Save. This ensures your level is saved along with your scratch project! Let your creativity be widened by generating a level yourself! Enjoy!
Thanks to griffpatch for the original project Tile Scrolling | ep17 | Koopa & Shells. Thanks to griffpatch_tutor for the original project Tile Scrolling Tutorial Assets | Parts 1 to 19. __________________________________________ Changelog: V0.00.00: Starter Project Resource V0.10.00: Setup V0.20.00: Grid List V0.30.00: Tile Collisions V0.40.00: Platforming Scripts V0.50.00: The Level Editor V0.60.00: Level Codes V0.70.00: Drop Through Platforms V0.80.00: Enemy Clones V0.90.00: Enemies in Level Editor V1.00.00: Mystery Blocks V1.10.00: Death, Background & Sound V1.20.00: Auto Arranging Tiles V1.30.00: Level Progression & Editor Improvements V1.40.00: Sloping Tiles V1.50.00: Crouch & Slide V1.60.00: Piranha Plants V1.70.00: Clone Collision Tricks | Koopa & Shells V1.80.00: Power Up Super Mario V1.90.00: Coding Fire Mario V2.00.00: Star Power Up