so... I made a cloud engine. BUT: this right here works different than any other cloud engine! I found a way to store text way more efficiently than the usual approach on this does. using the method @griffpatch explained in his tutorial series on YouTube, every character of a text takes up 2 numbers, so an "a" could be encoded as "01" for example. with my version however every character takes only about 1.625 characters up. now, this may seem meaningless to you, but trust me, it is not! using my own approach on encoding, it is possible to store up to 30 more characters in a cloud variable compared to the most used encoding method. the only downside is that it needs more processing power. I tested this on multiple slower devices, but it seems like the performance impact is much smaller than I thought! in fact, I'd say it is almost impossible to tell any difference :D feel free to use it in your own projects if you want! I'd appreciate it if you could put this in your projects' credits: "multiplayer engine provided by @-089-." I will update this soon. it will be much easier to use and understand than this version is. tags (ignore this) ------ #cloud #engine #multiplayer #encoding #decoding