The enemy's attacks get faster as time goes on. WASD to move Space while holding a direction to dash (diagonal goes farther but in exchange has longer cooldown) Q while holding a direction to teleport, holding u in place before going (idk how to explain the buffer system, but u can hit multiple buttons in that time) Yellow is a path a projectile will take, Purple is a wall, Orange Projectiles can hit the boss, Green projectiles heal you, Red ones do something bad if they hit the edge but can be destroyed by dashing, and blue disables your movement abilites for a little.
(game is still very incomplete) 0.6.0 patch notes -reworked hp system, both player and boss have way more hp but attacks do more damage now (damage varies by the attack) a [projectile] [heck] TOTALLY not inspired by Spamton NEO sound credits bc copyright or smth: Song- BIG SHOT by Toby Fox Hitsound- Tf2 hit sound