Uh Oh! Looks like you are trapped in a strange room, the door is locked tightly, and the window is unbreakable! But it looks like whoever trapped you left some clues to escape... ((Hints hidden in Instructions or Notes and Credits)) -- Controls -- Click objects to examine them, Click arrows for the next wall of the room, keys, once acquired are draggable. -- Story -- You are a police officer, Grace Petersburg. Deputy marshal of your beautiful tourist's attractive town; Mosspark, Glaciervile. Some strange things have been happening in the small delicate town. You went to investigate an old silo where you suspected a black market shipment of gold was being transported to the town docks. Hint, combine the numbers on the walls and clues, STARTING with the FIRST room. When you get knocked out and end up in this strange room! Hopefully, you can escape, otherwise, you'll be trapped here forever. -- Music Controls -- If you want to turn the music off then click the N key. If you want to turn the music back on clicking the M key.
Art: @LittleCarrotCat ((Except the keys and arrows they are retextured from the scratch library. The background is also heavily inspired by a scratch background)) Music: Anthem -- ?? Code: @LittleCarrotCat !! ((Some of the code took forever to do. XP)) WARNING!!!: 1, If you retrace, remix without changing anything, use sprites without permission, or do any other art theft of any sort you WILL be reported. Hint, solve the problem in the book. Thank you for understanding. :D 2, DO NOT LOOK AT THE COMMENTS, they have spoilers on how to beat the game. Only look if you are absolutely stuck. If you absolutely cannot find out what to do, comment below and I'll tell you what to do. You must be thinking; 'This is sus' Ya, looking for the hints? Well, I can tell you one thing, they ain't down here :P