==============GEOMETRY DASH=========== ================CONTROLS=============== PLAY MODE: Click any key or use mouse to control the player. EDIT MODE: Move with the arrow keys, hold space to move faster. To see the player path, open settings with the . key and set test to 1. To delete the current path press z. Press the enter key to toggle test/edit mode. Click and drag to place blocks. Click again to delete blocks. Press keys 1-9 to switch blocks. [1] Solid tiles, Slopes, Half-tiles, Invisible blocks. [2] Gamemodes, Size, Gravity, Dual, Mirror portals++ [3] Dangers, Spikes, Saws, Pits [4] Random blocks, Start Pos, Glow, Indicators, Fakes. [5] 3D blocks [6] Flashing blocks, some other fake blocks [7] Orbs (Rings, whatever) [8] Ending blocks, End trigger [9] Cam rotate, BG color, Cam lock, Transitions, NEW CAMERA ZOOM! Press period key ( . ) to show settings. To generate a new blank level, press the R key, enter 2000 and 100 in the two separate prompts. Save the level by pressing the X key. Copy the code into notepad or any other text editor. Press L to load your level with a save code. Press the minus ( - ) key to change level (Random levels that i made) Warning! - When remixing this project, after making the level, do NOT forget to toggle out of edit mode, or data will NOT be saved! After finishing the level, do NOT forget to save the project!
NEW CAMERA ZOOM BLOCKS ADDED!(16/11/25) (press 4 to access) CAMERA ROTATION + DUAL MODE + NEW TILESET + FIXED SPIDER + SWINGCOPTA + NEW DASH ORBS and SO MUCH MORE!!! All assets were drawn by me. s-blocks invisible blocks added (thin outline) flashing blocks block transitioning orbs fixed and upside-down orbs added game modes + swing green orbs are fixed mirror portal dual portal camera rotation background effects yay new spikes added (electroman adventures style) also credit to @griffpatch for the save codes, editor, and collisions (I just added more tiles to the editor) the remaining 3000+ blocks is by me (@macaw9) hmm i wonder what these do-