PLEASE READ BELOW THE DESCRIPTION Before anyone asks, No, @jonzo and I are NOT cooperating on a project, just me working on it. // Explanation // Around 2012, was the time when jonzo released his "The Robots Game" project, I remember playing it and I enjoyed it when I was a kid. A year later, in 2013, he made another one that blew up called "The Robots Game 2.0" I was amazed at the new changes of the game and it shows more improvements than the previous one. (Was really inspired by his works, giving me an idea work something like that.) Before The Robots Game 2.0 came out, I wanted to make an idea of creating my own game that would be inspired by jonzo's games. Eventually, I made a project and it's called "Stick Survival Game" It didn't turn too great when it came out, but it was a small concept of it. At the beginning of 2014, I released a sequel named "Stick Survival Game 2" an inspiration from TRG 2.0, with new features and some improvements, expanded from the first. However, like the first, it didn't get any better since the more stuff I put there, the more challenges I have to overcome, making it more difficult to solve it out. It was glitchy and not 100% playable. I was planning to update as best as I can to improve it but I didn't have the right level of skill of doing so then stop continuing it afterward. There was going to be "Stick Survival Game 3" but it never came out because just like my other projects and this series, it was too buggy, overwhelming to fix. Fast Forward to 2018, I decided to make a clean slate and recreate Stick Survival Game since I felt I'm confident making one after experiencing life improvements. It was difficult to make one since I didn't want to make it look like I'm copying/using assets and codes from jonzo, it was supposed to take some parts, change it and use them as inspiration. While i'm proud that it got a lot better than my old ones, it wasn't perfect and I didn't finish everything from it due to time contrasts and glitches too. Once again, the development was not finalized and had to stop working on it, then again, all were made back in 2.0 and the 2.0 editor hasn't changed much nor did it get better. I was about to cancel the series until 3.0 came in, I misjudged the potential it contains and it took me a dang while to get used to it and grew with it.' To this time now, I see a bigger picture of what 3.0 can potentially do. With the help of third-party modifications and tools, I'm shocked to say that most of the things I can do are easier to work and look upon. Once the upcoming one releases, that will be my final "Stick Survival Game" series project. Thank you for your wonderful game, it inspired me to make a game like this and is one of the reasons why my projects from the past were possible. I know he won't see this, but I hope you'll be able to finish the things you couldn't do before.