Q - Increase Hunger. Cost - 1 Hour Chance: 10/-2 Hunger. 3/-2 Life. E - Increase Thirst. Cost - 1 Hour Chance: 8/-3 Thirst. 3/-5 Life. W - Increase Life. Cost - 6 Hours -10 Thirst. -10 Hunger. A - Fix Shelter. Cost - 3 Hours. -15 Hunger. -5 Thirst. Tips: Keep a careful balance. If you have no hunger or Thirst, You will lose 20 Life Every day. There is a 1/20 Chance every day a storm will happen. You will always gain 20 Thirst, but if your shelter is not above 80 progress, you will lose 30 Life, as well as -15 Progress and - 10 hunger. You will lose 1 to 10 hunger and thirst every day, and two shelter progress You CAN hold down a button to spam Hunger/Thirst/Healing/Shelter, but keep in mind your Life will go down quickly. P.S Spam healing heals less then if you run out of hunger/water. So you can't just spam healing to always survive. Its a luck test, and also a survival test. Press space to advance a day.