Welcome to Increasing Effort Number Evolution in G-Major 42, which boosts the volume up a bit as well as converting from RGB to BGR and hue shifting the colors whilst following the rules of a traditional IENE! RULES: Only [shy person], @OctoNEs, @OisinFan62, @WindowsMeRules2000 & @Numberscratchers_30 (as well as their other accounts) can break these rules. If a rule contains (U) after it, that means only @Universe8 and his other accounts can break that rule. If a rules contains (X) after it, the means this rule can't be broken. It won't break the Scratch Community Guidelines, but still, don't break it! If a rule contains (SCG) after it, that means this rule can't be broken as it also breaks the Scratch Community Guidelines. If a rule contains (O) after it, that means this rule is optional and is allowed to be broken. You don't have to follow this rule! If a rule contains (OR) after it, that means this rule is optional and is allowed to be broken, but it's recommended to follow this rule. 1. Only evolve the number once. 2. Try to increase the amount of effort put into the project. (OR) 3. DON'T add anything that breaks the Scratch Community Guidelines. (SCG) 4. This project isn't meant to be mean to other people because of having more/less effort than them. DON'T be mean about this project! (SCG) 5. Everything needs to be converted from RGB to BGR (A.K.A. the red and blue values need to be swapped). They then need to be inverted. (Basically subtract #ffffff from the BGR color.) (X) 6. If you're adding a sound/song, make sure to open the original sound/song in an audio editor like Audacity and apply these pitches to it on separate audio tracks: -3 0 +4 +7 Afterwards save it as "X in G-Major 42" where X is your original sound/song. (X)
Note that this can also be called the following: - Increasing Effort Number Evolution Render Pack (Sponsored by w00t Render Pack) Round 1 - G-Major 42 - Increasing Effort Number Evolution 1 in G-Major 42 - Increasing Effort Number Evolution in G-Major 42 Effects (Part 1 - Normal) This is meant to portray what IENE1 would be like in G Major 42. Also, if you're wondering why it says invert color instead of invert luminosity + invert hsl, they're basically the same thing.