Ok I know I haven't updated it in a year butttttt..... YOU CAN'T STOP ME I'M ADDING IT TO GSE FEST (update: he stopped me from adding it to gse fest ill be back next year)
Credit to hahasamian, MentalBox, egyptianGOD84, Necit_11, LCB456_test and NANI_Studios for their versions of the GSE, spybaz, DapperBUG25, magar12345 and superbluebear55 for some MODules, Crush 40 (i think?) for the music and SEGA for obvious reasons hahasamian's project: https://scratch.mit.edu/projects/391537000/ MentalBox's project: https://scratch.mit.edu/projects/566667819/ egyptianGOD84's project: https://scratch.mit.edu/projects/504506007/ Necit_11's project: https://scratch.mit.edu/projects/335968373/ LCB456_test's project: https://scratch.mit.edu/projects/217157676/ NANI_Studios' project: https://scratch.mit.edu/projects/571379472/ UPDATE LOG v1.0 - engine released v1.1 - loading screen to hide the half-loaded 3d engine (it's so ugly) - speedometer taken from Necit_11 and improved a lot - rings from egyptianGOD (took a while to line them up with the stage) - ring counter from egyptianGOD (made less laggy and able to go into the thousands (kinda)) - life meter from egyptianGOD (yes, i do love the advance style) - new thumbnail to show off this engine's capabilities v1.2 - replaced It Doesn't Matter with His World - springs were added - boost bar was added, so there is no longer infinite boost (and thumbnail was updated accordingly) - particle effects when you go fast - delayed zone HUD to match the loading screen's timing - SA2-esque start zone sequence (this was also delayed) v1.3 - separated music into intro and the rest for a better music experience (yes, that's it. i was planning for this to be huge and include tails, super, hyper, idle animation and smash ultimate moveset, but i realised that nobody made a neo-genesis sonic sprite sheet and i am too lazy to make them myself at the moment. will probably do it in v2.0 or something) v1.4 - enhanced speedometer - stomp is back v1.5 - FPS count v1.6 - Tails is here! - Background music is now randomised v1.7 - Tails was removed, two characters was just too much to deal with - pushing and balancing sprites v1.8 - better thumbnail - now the speedometer shows both kilometres per hour and miles prower (funniest tails joke) - music is back to only his world as the others just didn't work well with the neo-genesis theme v1.9 - minimap added v2.0 - super sonic added - speedometer changes with the super form welp no idle animation v2.1 - made S key the super button so sonic can peelout and super can spindash v2.2 - The Effects Update - added spin effects from LCB456_test - changed jump sound effect to a combination of SA1's and SA2's jump sounds, played at the same time v2.2.1 - new Super Sonic transformation sequence v2.2.2 - higher quality spring sprites with smearing v2.3 - The Eggman Eggrobo Eggnik Update - added spikes and multiple Badniks: Chopper, Buzz Bomber, Motobug and LE MONKE v2.4 - The Potato Update - added a setting for lower-end graphics (press 1), which is useful if you're running this on a cheap Celeron with 2GB RAM and some lousy integrated graphics card with no fans like I was v2.5 - The GSE-Fest 2022 Update - gave Sonic his SSBU moveset (tilt and neutral attacks only) - changed the music back to It Doesn't Matter Remix - changed the thumbnail to actually look good for once v2.5.1 - fixed the up sprite - finally figured out how to get Sonic to disappear when Smash Moveset is showing, meaning no more seeing 2 Sonics at once v2.5.2 - added jump transition animation by spybaz - made the jump whirlwind effect face the direction Sonic faces v2.6.0 - The Parkour Update - added a wall jump using the wall jump MODule by superbluebear55 - loading sreen now prevents Sonic from moving - Music delayed to drop when Sonic lands, and softened v2.6.1 - huge bugfixes regarding the wall jump v2.6.2 - wall pushing sprites edited to line up with the wall v2.6.3 - few bugfixes here and there - faster and less awkward jump animation v2.7 - The GSE-Fest 2023 Update - finally, after two years, an idle animation, which does not play when in Super form just like the official games - reanimated the Super Sonic transformation, now with chaos emeralds - faster jump transition, much less awkward now - the zone banner, spinning intro sprite, stage loading animation and music are now synced