GamePlan: Vital is simply premade code for you to use in your projects. Feel free to modify and use it. This version of GamePlan includes data saving methods and animation rendering scripts, vital parts of any game. To use GamePlan: Vital, click See Inside. Then, look at the different sprites, and drag the ones you want into your backpack, found at the bottom of the screen. Some sprites have the code to come up with savecodes, others render 2D animations. It is highly recommended to only use 1 save and 1 animation sprite per other project, any more will result in confusion. There are also "Say" blocks in the script. They are there simply to guide you when programming, and are encouraged to be removed later on. For savecodes, simply pick one. They're two, relatively similarly effective save methods. For animation rendering, Low-Lag is recommended for those who use less, more different frames and have varying amounts of time between each. List-based is recommended for those who use lots of more similar frames with the same fraction-of-a-second amount of time between each frame.
You don't need my permission to use GamePlan: Vital. Please, however, make sure that you credit me, @CalicoKitten17, in the Notes and Credits of the project you use GamePlan: Vital for. The idea for GamePlan: Vital is completely original. Credit goes to the Scratch Wiki for tutorials on scripts for save methods. All animation rendering scripts required no tutorials.